Gamification is a new terminology that came out
vis-avis with social media. Along with the increased time people spend in
social networking sites, developers have figured out using gamification concept
to introduce idea, market a product, or increase social network sites
interaction. Gamification in social networking is one of the contributing
factors in increased Internet usage and increased user engagement. It also
improves the level of user interaction. Anything that use game thinking in
resolving non-game problems are considered gamification. Therefore, games do
not necessarily fall on gamification category. It has to produce the
gamification concept upon playing, before it can be considered one, as gamification
applies a game design element into a non game task, and if a game does not
promote that, then it has no gamification potential.
The world should thank one person named Nick
Pelling, a British-born computer programmer and inventor of gamification who introduced
computer games in 1980s, which later started the gamification concept used by
some sites in the Internet, including social networking sites.
Social networking sites have established an outstanding
platform for sharing, interacting and discussing to improve human
relationships, but Gamification has added another way in engaging users into
using the site longer. When some social
media users find social networking a bit boring, some games in the gaming
section that enhances their learning process, seems to be the answer to their needs.
The gamification concept that social networking sites like FB used among others,
introduced, has increased competitiveness, and inspired its users to accomplish
more tasks. Since gamification introduces more challenges that yield virtual
reward, the more a social network site user is drawn to the site.
The addiction tendencies that gamification injects
in some social networking sites are beneficial to online marketing. The more
time spend on the Internet, the more chances of checking out paid
advertisements and many more.
Looking back, games existed long before gamification
become popular in 2010. Without gamification, online games are just mere
platforms and dull software apps waiting to be clicked. Active sending of invitations throughout the
social site, inviting other users to a challenge is one basic form of
gamification.
Here is a summary of the contributions of the
gamification concept to social media:
·
- It retains more customers. Therefore, it is one of the best marketing strategies online. It even increases customers to a certain restaurant or a convenient store through check-ins and badges systems.
- · It has become one of the best ways to engage the customers in a social networking site. Create more ways how users interact to one another in more than two ways.
- · Improved usage of a particular software programs. For example, add on plug-ins allow users to learn the use of the program fast and easy.
- · Gamification concepts incorporate ideas on how to inspire people to exercise more and therefore promote healthy well being.
- · Gamifications are used as management tools used by some companies to increase productivity. RedCritter Tracker is one of the many examples of a productivity apps using gamification concept.
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