Monday, July 1, 2013

Can we Go A Little Faster?

"Can we go a little faster?"

I felt my world crashing down on me, as the Pedicab driver ushered me to the cab terminal that would take me to the port. As his pants rubbed against each other in sheer effort to make it faster, Celine's voice crying in the background seemed to grow louder. Finally, I let out a sob releasing that heavy feeling of leaving her under the care of his father. I can't believe I have taken that decision bravely, but I knew it was for good. He had drunken night episodes within our four-year relationship giving me second thoughts of leaving Celine under his care, but as a father I decided to give him chance to prove his being a good one.

As the cab driver drove far from my place, I can still hear Celine’s voice reverberating, asking me if she could go with me. My body shook, as I cried harder, her voice echoing at the back of my mind begging and pleading. I already lost a vision of her, as darkness crept in, but I can hear her, even at a distance. I wanted to tell the driver to turn back, but I just could not. I had already spent a lot of money on my ticket and had fully paid a pension house for a one-month stay, while I would be looking for a job in a far-away city.

I checked my mobile three hours after, to check on my husband's message. There was none. I checked again after another hour, but instead I saw my sister's message.

"He is drunk again."

My heart drummed faster, and it raced against my breath, as I imagined Celine. What could happen to her? She just turned four few days ago, and too young to be dealing with a drunk father. I was too shy to ask my sister to get Celine out of there. I know my husband would not easily give in.

I called up his mobile phone with hopes I could get him on the line and ask if she could take Celine into my sister’s house. I had high hopes that maybe he was not that drunk, but a "no answer" for five times was a sign that he was too drunk to take in a call. I tried calling my sister, but she was out of reach, charging her phone, which I learned later.
 Tears were endlessly falling down my cheeks, helplessly looking at the city lights that were slowly fading. It was three hours from the moment we left the port. I was too certain, it would definitely take in a lot of courage if I had to swim back into the shore, blindly paddling with my own arms in that cold sea.

"I have to get Celine on the phone", I whispered to myself, and prayed a lot.

Another hour had passed and my anxiety had grown. I could not sleep, nor sit for a minute. My worries send me pacing back and forth in that cabin. I could hear the ship's engine and the sound of the waves, as it lashed through the ship's wall, but I still could not get Celine out of my mind.

I decided to walk through the corridor struggling to be calm again, and thank God, I saw a coffee vend. A few more sips had at least soothed me. I reached out for my mobile again, dialing my husband's number. It was so annoying to listen to that long string of dial tones, and as  I sat on a bench looking at the ocean, I dialed that number couple of times. This time I sensed somebody was trying to answer but could not find the right button. I had several attempts before I heard a soft hello.

“Hello!” Celine’s hesitant voice resounded from the other line. That was the first time she got hold of his father’s mobile phone, and I knew she was scared.

My heart beat faster. My mind was racing against my tongue. I had so much to tell her before five minutes was over.

"Baby, how are you?" I frantically asked her.

"Papa is asleep, his feet were all over my face, I couldn't sleep Ma”, she said in mellow but sad voice.

I was deeply taking my breath slowly, controlling my tears and tried not to sob, struggling to sound relax. I could not let her think I was scared of her situation, so I kept comforting her and told her everything was fine. But before I could say another thing, the line went out, I was pissed. There was nothing I could do. My calls were programmed to end every five minutes, and that would mean every five minutes Celine had to struggle finding the right button to talk to me again.

It was a struggle for me too. I had to dial endlessly muttering prayers every now and then, hoping I could talk to her once more. Finally, with several attempts, she had figured out which button to press. Thank God.
That night I finally told Celine to get out of the room and check out her aunt at the gate.
Later in the morning, I finally called my husband and talked to him about my sister's temporary custody, before I could manage to get Celine to be with me. Fortunately, with him accepting his weaknesses, he allowed Celine to live with her aunt.

The incident had me rushing things, scouting here and there to finally get a job. My pocket was slowly emptying, and my feet getting calloused by constant walking, checking one job board after another. I was off the Internet the whole time, so I was not able to apply online which could have been easier and more convenient for me. The hope of being reunited with Celine gave me an awesome will to carry on, despite the failure and rejection in an entirely new environment.

Three months later after a grueling struggle in a new city, I found a good job, and finally got reunited with my Celine, and even though the incident scarred my relationship with his father, I still strived to make things better for us, for I know Celine would never want a broken home.


Up to this date, we are still working on some things, but just like the old times; it would definitely for Celine and Celine alone.  

The Gamification Concept and its Important Contribution to Social Media Sites


Gamification is a new terminology that came out vis-avis with social media. Along with the increased time people spend in social networking sites, developers have figured out using gamification concept to introduce idea, market a product, or increase social network sites interaction. Gamification in social networking is one of the contributing factors in increased Internet usage and increased user engagement. It also improves the level of user interaction. Anything that use game thinking in resolving non-game problems are considered gamification. Therefore, games do not necessarily fall on gamification category. It has to produce the gamification concept upon playing, before it can be considered one, as gamification applies a game design element into a non game task, and if a game does not promote that, then it has no gamification potential.

The world should thank one person named Nick Pelling, a British-born computer programmer and inventor of gamification who introduced computer games in 1980s, which later started the gamification concept used by some sites in the Internet, including social networking sites.

Social networking sites have established an outstanding platform for sharing, interacting and discussing to improve human relationships, but Gamification has added another way in engaging users into using the site longer.  When some social media users find social networking a bit boring, some games in the gaming section that enhances their learning process, seems to be the answer to their needs. The gamification concept that social networking sites like FB used among others, introduced, has increased competitiveness, and inspired its users to accomplish more tasks. Since gamification introduces more challenges that yield virtual reward, the more a social network site user is drawn to the site.

The addiction tendencies that gamification injects in some social networking sites are beneficial to online marketing. The more time spend on the Internet, the more chances of checking out paid advertisements and many more.

Looking back, games existed long before gamification become popular in 2010. Without gamification, online games are just mere platforms and dull software apps waiting to be clicked.  Active sending of invitations throughout the social site, inviting other users to a challenge is one basic form of gamification.  

Here is a summary of the contributions of the gamification concept to social media:
·         
  •     It retains more customers. Therefore, it is one of the best marketing strategies online. It even increases customers to a certain restaurant or a convenient store through check-ins and badges systems.

  • ·         It has become one of the best ways to engage the customers in a social networking site. Create more ways how users interact to one another in more than two ways.

  • ·         Improved usage of a particular software programs. For example, add on plug-ins allow users to learn the use of the program fast and easy.

  • ·         Gamification concepts incorporate ideas on how to inspire people to exercise more and therefore promote healthy well being.

  • ·         Gamifications are used as management tools used by some companies to increase productivity. RedCritter Tracker is one of the many examples of a productivity apps using gamification concept.



  

Living Your Dreams with the Nazi Zombies - Call of Duty Ops Black II


Translating mankind’s fascination of something zombie-related into a game is a clever marketing move. The game with the Nazi Zombies on, allows switching roles, where they could personally play either as many names as possible. “Nazi Zombies” is the first terminology used online referring to the group of undead but dead people, lurking the dark hallways. Nazi Zombies first appeared in the popular game Call of Duty: World at War, and later reappeared in one of the game’s sequel, Call of Duty: Black Ops II. In this version, the gamer struggles to outwit the deadly Nazi zombies, which in this game had dropped the word Nazi to become an international game character, simply known as Zombie.
In this game, up to four players can either survive alone or cooperate with a team, working together to survive imminent danger created by an increasing number of Nazi Zombies.  Crashing and killing zombies would mean earning points to gain ammunition, purchasing points, or unlock new areas and be able to use other special objects in each round. A player has to make important decisions in using the points, or spending money to buy special objects. This would come handy and less challenging to those who are exposed to Call of Duty the premier one.  To note, zombies are stronger and faster when a round gets higher. 
Every round unleashes new challenge and new obstacles, getting more intensified as the round progressed. However, there is no end round to this game. Players can play all they want as long as they aren’t terminated yet. The game ends only when a player becomes incapacitated. However, occasionally, when a player sees that his persona online gets weaker, he can assume ammunition that a zombie drops incase of a zombie’s death. So far this game has a total of 45 characters anyone can alternately assume. Different roles are given so that one can take part of the game and go for the win. It does not matter whether the game is longer or shorter with the Nazi soldier. Playing the game would mean total fun for the gamer. At least, the game is making his fantasies to survive like his idol Rick Grimes in Walking Dead Season 1, 2, and 3.
 Here are the things appealing in this game:
·         There are 45 Characters in total, waiting to be played.
·         No end round – The round ends only when a gamer can no longer move and is totally incapacitated. Anyone can kill and crash every zombie in the game who accesses a map. The game has 16 maps and his character or nationality depends on the location selected in the map and what kind of flag is shown in the map.
·         Training – Training ground for the next apocalypse in the game would mean preparing for something odd that may happen in real life.

·         The game trains men and women to have their own personal, tactical moves incase an apocalypse happens. Nazi Zombies Call of Duty is more realistic and is keen in determining if the learning process in the game can be transferrable.

The great Zombie Book Invasion: The Best Zombie Books


One of the most persistent genres in the movie industry today is about a fictional post apocalyptic world that brought the human civilization down; featuring brain-dead, flesh-eating, re-animated corpse called zombie. With an unknown origin, the Zombie apocalypse concept has conquered the entertainment world, pointing at George Romero, as the first one to introduce the concept in 1968 when he produced “Night of the Leaving Dead”. From then on the world has developed an insatiable demand for this type of stories, both in the boob tube and in print. People are fascinated by two things: the reanimation of human body into a mindless, flesh-infesting individual and the anticipation of a hero-like antagonist, leading human battle against zombies. The fantasy created by this apocalypse concept is quite futuristic at the same time anticipative. Since the idea is fictional, the mind has no limit in creating endless possibilities making hero after hero in the attempt to make the story appealing.

In print, zombie themed novels are popular. In fact, some of them are used for movies.  George Romero wrote good zombie novels. He is one of the most popular novel writers whose novels made it to the big screen. The movie adaptations are sometimes bigger than the book itself. Some of the novels adapted for the big screen and television have been the most successful novels such as Word War Z by Max Brooks, Walking Dead by Kirk man Robert, Warm Bodies by Isaac Marion, Undead by John Russo, S.D Perry with Resident Evil Book Series, Friday the 13th, and some zombie-horror flicks from the writings of Stephen King. There are more than a thousand books printed, other than those with the novel format. Fictional and non-fictional books are appealing as long as these books tackle man’s fight for survival in the post-apocalypse era.

Why do people read Zombie books?

There are people who read nothing but Zombie books. Their interest in the zombie apocalypse is on a deeper level than anyone else. These people are the real bookworms scouting every public library as well as bookstores in their area in search for a new theme for Zombie apocalypse. For them, a few pages of a zombie book are not enough.
It is hard to identify the reasons behind their preference in this horror theme, but in an attempt to uncover their personality, I have conducted a short interview with one of them to identify at least a reason or two, and here it is:

·         Zombie-themed books arouse curiosity. It is when the reader wants to find out whether there is truth in this post apocalypse zombie era.

·         Zombie books are highly imaginative, creating endless possibilities. The reader, according to her, is drawn by the ardent desire of the protagonist to fight for survival.
·         It is fun. Having to travel along with the protagonist emotion makes it compelling to read.


·         The anticipation as to what would happen to the protagonist at the end of each story creates a different kind of thrill. There is a combination of anticipation, fear and hope to survive. 

Living with the Nazi Zombies - Call of Duty Ops Black II


Translating mankind’s fascination of something zombie-related into a game is a clever marketing move. The game with the Nazi Zombies on, allows switching roles, where they could personally play either as many names as possible. “Nazi Zombies” is the first terminology used online referring to the group of undead but dead people, lurking the dark hallways. 

Nazi Zombies first appeared in the popular game Call of Duty: World at War, and later reappeared in one of the game’s sequel, Call of Duty: Black Ops II. In this version, the gamer struggles to outwit the deadly Nazi zombies, which in this game had dropped the word Nazi to become an international game character, simply known as Zombie. In this game, up to four players can either survive alone or cooperate with a team, working together to survive imminent danger created by an increasing number of Nazi Zombies.  Crashing and killing zombies would mean earning points to gain ammunition, purchasing points, or unlock new areas and be able to use other special objects in each round. A player has to make important decisions in using the points, or spending money to buy special objects. This would come handy and less challenging to those who are exposed to Call of Duty the premier one.  To note, zombies are stronger and faster when a round gets higher. 

Every round unleashes new challenge and new obstacles, getting more intensified as the round progressed. However, there is no end round to this game. Players can play all they want as long as they aren’t terminated yet. The game ends only when a player becomes incapacitated. However, occasionally, when a player sees that his persona online gets weaker, he can assume ammunition that a zombie drops incase of a zombie’s death. So far this game has a total of 45 characters anyone can alternately assume. Different roles are given so that one can take part of the game and go for the win. It does not matter whether the game is longer or shorter with the Nazi soldier. Playing the game would mean total fun for the gamer. At least, the game is making his fantasies to survive like his idol Rick Grimes in Walking Dead Season 1, 2, and 3.

 Here are the things appealing in this game:
  • ·         There are 45 Characters in total, waiting to be played.

  • ·         No end round – The round ends only when a gamer can no longer move and is totally incapacitated. Anyone can kill and crash every zombie in the game who accesses a map. The game has 16 maps and his character or nationality depends on the location selected in the map and what kind of flag is shown in the map.

  • ·         Training – Training ground for the next apocalypse in the game would mean preparing for something odd that may happen in real life. The game trains men and women to have their own personal, tactical moves in case an apocalypse happens. Nazi Zombies Call of Duty is more realistic and is keen in determining if the learning process in the game is transferable.

World War Z: The Controversies


World War Z is an adaptation of Max Brook’s novel of the same title. Brad Pitt’s head to head struggle with Leonardo DiCaprio’s production to win the rights in translating this into a movie had paid off. World War Z was a box-office hit in June 2013, with a chance of weaving a sequel. Brad Pitt, who played the lead character, was a retired UN employee chosen to travel around the globe to investigate a worldwide Zombie pandemic.  In his journey to find the possible vaccine for a rabid-like virus plaguing the whole world, he has battled with the undead with hopes in going back to his family safe and successful. His journey has brought him to a military base in South Korea, a safe zone in Jerusalem, and a WHO research facility in Cardiff, Wales to find the cure.

Just like the novel, World War Z – the movie presented the same gory tales about human versus zombie struggle, sometimes presenting Pitt as a sympathetic family man and sometimes a warrior hero. This led into series of polishing, reshoots, and finishes. Finally, a copy with a soft ending was released, and amazingly, it did not fail to entertain the viewers across the globe. With a successful opening of World War Z, a sequel has already been considered at this point, a very unlikely development, considering the many set backs World War Z had encountered in filming the movie. World War Z followed a relatively different path with that of the book, considering the many rewrites and an attempt to deviate from the book’s style of presentation. Several fans of the book were very unhappy with the deviations in the movie, as the production thoroughly diverged from World War Z- the novel.

Despite the existence of a solid script writing team, World War Z the movie find it difficult to follow World War Z - the book’s plot, but it had managed to pull up a good script and stuck to the book’s political emphasis. Written as a UN Documentary report regarding a Zombie pandemic, it was much of a struggle to write a relatively good script that can be defined as an excellent masterpiece, continuing the legacy that the book has established, years before the World War Z – the movie was materialized.

The film’s international scope simulated the international legacy of the book. Max Brooks, author of Word War Z had completely relied in Brad Pitt’s capacity to give justice to the book, given an extravagant investment. He claimed to have zero control over the film, except for some consultation regarding casting of some characters including Pitt, and the choice of a good screenwriter.


Critics, who had given 62 out of 100 rating, reviewed the movie as a good movie adaptation. World War Z was such a difficult movie, and it was very unlikely that someone could come up with a movie with high “best picture” potential. Overall, Brad Pitt, with the help of some popular players in the movie industry finally commenced the production with a big bang. However, the movie has had several inconsistencies in the characters but these inconsistencies were not enough to cause a draw back.

Warm Bodies: The Movie– A New Approach to Zombie-ism


When this movie was released first on January 31, 2013 in the Philippines, Russia, and Greece, people thought it is the start of something new about Zombie topics in the movie industry. The movie created a different set of perspective in the never-ending human versus zombie post apocalyptic battles, injecting a typical young love amid chaos love affair. The plot almost came unbelievably loaded with fresh concepts about the mythology of Zombie-ism. Gone are the days when viewers would always view Zombies as plain brain-dead antagonists feasting on human flesh without any sign of human emotion and consideration.  Warm Bodies introduced a new dimension to Zombie-ism stories, “the Bonies”.

The Bonies, in this movie, were the usual ferocious dead people walking, while R, the main cast of the movie took on a fresher concept playing protagonist, positively holding on with that small light of human emotion left inside him to be human once again. It is cute to watch the plot being presented in a not-so clever storyline with minor attempts that sound ambitious. But because the world of zombie-ism as a sheer mythology allows us endless possibilities, it has left more space in our hearts to believe in this new perspective. Warm Bodies has entirely offered a different twist to the zombie movie genre.

As we see humanized zombies fighting hand in hand with human to erase the lurking dangers created by a group of fully dead walking people, we too find it fully entertaining, as the plots developed from one scene to another. It was charming to watch that behind festering wounds of zombies lay a heart that is entirely capable to love again. Love conquers all; that even in the most dangerous and chaotic situations, people still desire to love again. It was almost funny, yet acceptable to find a potential Romeo and Juliet concept in a zombie genre, but because nothing limits our imagination, the movie turned out to be more compelling, as the two main characters slowly build a relationship with the hope that a better world, nobody else believes in, is totally possible, if given the chance.
This movie wasn’t perfect at all, but even in its flaw, human emotions prevail, coming up with one of the most heartwarming, almost funny, and a highly unusual zombie movie of all time.

Warm Bodies, upon its release in the United States on February 1, 2013 gained mixed reviews from critics all over the world. For the fresh perspective in zombie theme, Warm Bodies holds 80% certified fresh rating based on 174 reviews. The movie garnered a whooping $66.4 million in the US and another $50.5 million worldwide.

In its total viewing rating, Warm Movie was given PG 13 with few zombie violence and language, but overall, the movie featured nothing too offensive or gory. It was clean and the seemingly violent scenes were presented too quickly.


Finally, Warm Bodies has one of the best endings, as the two main casts watched the destruction of city walls, which signals the end of the zombie-filled world, and a new beginning where human and zombies interacts peacefully.